The Celestial Island is a kind of headquarters for the player and will be unlocked at level 30. The island is designed to be built up and it begins with a level 1 Watch Tower and 1 empty space in the Pit, on which various items can be built. On one hand, mines that produce different resources over time can be built in the Pit.
The extent of your own island is controlled by the so-called Watch Tower. Amongst other things, its level determines the difficulty and rewards of the enemies, and how many buildings can be constructed. All buildings can be improved with Stone of Void to increase their yield or bonuses. If a building is improved over several stages, its appearance changes. The images below show the different buildings only on their first level. In addition to these and the usual resources, Purple Daffodils are used as a combat currency. These 2 resources can only be gained and spent on the Celestial Island.
Furthermore, the player can go on expeditions. In doing so, enemy islands or the Nest of Void can be attacked using Purple Daffodils to earn Stones of Void and other rewards. The enemy islands and Nest of Void are similar to Boss Marauders or Guild Raid bosses, in that they can be attacked repeatedly until they are destroyed, however they will be reset after certain time limits; the surrounding islands are reset every 6 hours and the Nest of Void is reset every 8.
The Watch Tower[]
The Watch Tower is the main building on every Celestial Island. Its level defines the size of your island and the surrounding area; the higher the level of the Watch Tower the more side buildings can be build. Furthermore, the amount of adjacent islands, that can be raided, increases with the expansion of the Watch Tower. Additionally, the maximum capacity of Purple Daffodils will be increased, too.
It also defines the max level for your buildings: their level is limited to twice the level of your watch tower.
The following table shows the upgrade costs, the available building slots and the daffodil capacity per level.
Since the level of the opponents depends on the level of your watch tower, the table below is showing when the enemies will be enhanced and its rewards when you defeat them completely. The enemy level applies to both the enemy islands and the Nest of Void. It is highly recommended to read below before leveling up your watch tower or you may be stuck with enemies you are unable to defeat.
Statues[]
There are six different Statues, three light and three dark. The three light statues provide buffs to the Light, Fortress, and Forest factions while the three dark statues provide buffs to the Dark, Abyss, and Shadow factions. Each of them grant different bonuses to the heroes of the specific factions. The higher the level of the statue the higher the provided values. The three types of bonuses granted are ATK% increase, HP% increase, or a speed increase depending upon the statue. Rather than build and level all of the statues equally it is recommended to only invest in one to maximize it's benefits. Which statue you should focus on depends upon what you value and your current in-game progression (ie. if you're a mid/late-game player and want to focus on PVP you'd most likely level a speed statue).
Mines[]
There are three types of mines that can be built in the Pit of your Celestial Island. Each of them grants different resources over time. The higher the level of the mine the higher the provided resources per day. The initial construction of a mine always costs 12K Gold and 50 Gems. It is recommended that you prioritize the mines in the order of Gems > Dust > Gold
Gold Mine[]
The Gold Mine generates Gold over time. You can build two mines of this type. The following table shows the upgrade costs, the capacity and the output per day. Each level increases the capacity and daily output.
Gem Mine[]
The Gem Mine generates Gems over time. You can build two mines of this type. The following table shows the upgrade costs, the capacity and the output per day. Each level increases the capacity and daily output.
Appearance | Level | Capacity | Output (per day) | ||
---|---|---|---|---|---|
1 | 11 | 21 | 18K | 2 | |
2 | 11 | 22 | 24K | 2 | |
3 | 12 | 23 | 30K | 3 | |
4 | 12 | 24 | 36K | 5 | |
5 | 12 | 25 | 42K | 6 | |
6 | 13 | 26 | 48K | 8 | |
7 | 13 | 27 | 54K | 9 | |
8 | 14 | 28 | 60K | 13 | |
9 | 14 | 29 | 66K | 14 | |
10 | 15 | 30 | 93K | 20 |
Magic Dust Mine[]
The Magic Dust Mine generates Magic Dust over time. You can build two mines of this type. The following table shows the upgrade costs, the capacity and the output per day. Each level increases the capacity and daily output.
Expedition[]
Expeditions represent the militant part of the Celestial Island. On the one hand, it is possible to fight against one of several randomly selected bosses. On the other hand, you can attack the small enemy islands around your main island.
When attacking the Nest of Void, you will receive small rewards when you are defeated and a large reward when you are victorious (similar to Boss Marauder). In the small islands, the player receives a reward only when they are victorious, however both places can be attacked repeatedly until victorious (or until the time limit expires). The rewards can include Gold, Stone of Void and Monster Souls. As usual, the power of the targets and the received rewards depend on the Watch Tower's level.
Main Island[]
The Main Island is your headquarter. A click on it brings you back to the overview of your island. Nothing special.
Nest of Void[]
The Nest of Void is similar to a fight against a Marauder. There are several different bosses that can be fought. Every 8 hours the current opponent is reset, no matter if he is still alive or has already been defeated. The new boss is randomly selected. However, each of them has different abilities and characteristics. The following table shows the possible enemies to fight against.
Faction | Shadow | Fortress | Abyss | Forest | Dark | Light |
---|---|---|---|---|---|---|
Class | Mage | Mage | Assassin | Warrior | Mage | Priest |
Special | Reduce attack | Burn | High damage | Stun | Skill Damage | Counterattack |
Every attack on the Nest of Void costs a Purple Daffodil, but each time you get a small reward, consisting of Gold, Stone of Void or Monster Souls. It doesn't matter if you win or lose the fight.
If the boss is defeated, on the other hand, you get a slightly bigger reward via in-game mail. This always contains the three resources mentioned above. If the monster's level is at least 180 (Watch tower level 11) and you're very lucky, you can also receive Universal skin shards. Additionally, the size of the reward, like the monster level, depends on the Watch Tower's level.
Enemy Islands[]
On the enemy islands, the player always encounters a group of six identical enemy heroes. If these are completely defeated, the player receives a reward. This includes Gold, Stone of Void and Monster Souls. You can attack multiple times if needed. Each attack on an island requires one Purple Daffodil and the number of attackable islands is defined by the level of the Watch Tower. Occasionally the island will contain a "rainbow" combination of enemy heroes. It is significantly stronger than typical one but gives also Universal skin shards.
After a fixed time, the enemies on the islands are reset. It doesn't matter if the enemy heroes are alive or already defeated. This time is six hours counting from the first time you looked at the islands after a reset.
With a little luck, a small chest will appear instead of a group of enemies after the time has elapsed. It grants a small random reward. If you open the chest either a new chest or a group of enemies appears immediately, you don't have to wait for the reset.
Smash Cannon[]
Even though this function pretty much explains itself, it is useful to know 'Smash' will never use more Purple Daffodils than there are required to kill all enemy islands. So for example: If you are smashing 10 ordinary enemy islands, with a team that is able to destroy each of them in one fight and got 12 Purple Daffodils in your inventory, then 'Smash' will only use 10 of those.