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The guild tech allows you to improve certain stats of your heroes which isn't only bound to guild activities, but apply throughout the whole game. If you leave a guild you keep the points invested in tech tree.

The tiers are class specific (Warrior, Mage, Ranger, Assassin, Priest). In total it takes 231K Guild Coin-icon Guild Coins and 77.2M Gold-icon Gold to max one class. The costs are thereby scaling. One has to upgrade a skill at least 10 times in order to unlock the next skill below it.

Warrior Warrior

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Block (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)
  6. Speed (+4, max 20)
  7. HP, Attack (+1%, max 20)
  8. HP, Skill Damage (+1%, max 20)

Mage Mage

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Hit (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)
  6. Speed (+4, max 20)
  7. HP, Attack (+1%, max 20)
  8. HP, Skill Damage (+1%, max 20)

Ranger Ranger

  1. HP (+0,5% per point, max 60 points)
  2. Attack (+0,5%, max 50)
  3. Block (+0,5%, max. 40)
  4. Hit (+0,5%, max. 30)
  5. Skill Damage (+1%, max. 20)
  6. Speed (+4, max 20)
  7. HP, Attack (+1%, max 20)
  8. HP, Skill Damage (+1%, max 20)

Assassin Assassin

  1. HP (+0,5% per point, max. 60 points)
  2. Crit Damage (+0,5%, max 50)
  3. Crit (+0,5%, max 40)
  4. Armor Pierce (+0,5%, max 30)
  5. Skill Damage (+1%, max 20)
  6. Speed (+4, max 20)
  7. HP, Attack (+1%, max 20)
  8. HP, Skill Damage (+1%, max 20)

Priest Priest

  1. HP (+0,5%, max 60 points)
  2. Block (+0,5% per point, max 50)
  3. Crit (+0,5%, max 40)
  4. Speed (+2, max 30)
  5. Skill Damage (+1%, max 20)
  6. Speed (+1, max 20), Attack (+0,5%, max 20)
  7. HP, Attack (+1%, max 20)
  8. HP, Skill Damage (+1%, max 20)